Tuesday, March 26, 2013

My top 10 chess players

I never like to compare players as to who's better across different time periods. But for the sake of argument my top 10 chess players of all times.
  1. Gary Kasparov
  2. Anatoly Karpov
  3. Mikhail Tal
  4. Bobby Fischer
  5. Max Euwe
  6. Tigran Petrosian
  7. Magnus Carleson
  8. Alexander Alekhine
  9. Awonder Liang
  10. Mark A Dawson
Oh come on... Why make a top list for something you do and not put yourself on it. I will prove just how good I am. But you could swap me with Dereque Kelley if you'd like.

Big Fish Games

Sunday, March 24, 2013

Competitive Chess Training Part 11 - Paranoid Discriminate Learning Myth

It always seems like there is something that many amateurs learn and devote so much time into that it overwhelms their fundamentals of learning. Ironically, more often than not the culprit is a fundamental motif itself. The response to this epidemic always result into something I like to refer as Paranoid discriminate learning (PDL).

PDL is the fear of learning a concept due to indirect evidence that over focus will stun a player's growth. In chess, the biggest target PDL among amateurs is opening. Okay... to set things straight, openings are not the be-all end-all of chess. Many new players to the game will in-fact find themselves studying exclusively openings. Yes, I can agree that this does stun a players growth to only the first few moves of the game only to domino in a series of untrained blunders where the real game-play actually occurs.

Despite this, your amateurs who're often rather outspoken and somewhat experience will tell young players all together... "don't bother learning openings, spend time understanding the fundamentals". So here's what's wrong. Openings are indeed fundamentals. No, openings will not secure a victory. On the other hand  lack of proper opening can make victories unnecessarily difficult. In higher levels of play I will argue a lack of basic opening can ensure a loss as a permanent weakness can be created and exploited within the first few moves of the game if a player is aware of it.

So, what about non-chessic activities? Generally speaking, PDL revolves around tools, or optional extensions designed to make life easier. In shooting games, it's your weapons. Fighting games, it's match-up information. In programming, it's your libraries. etc...

In the end, I believe all top players or professionals are aware of this information to their respective field. They may not exploit the benefits or disadvantages but they are familiar. Don't become a victim of  PDL. I have beaten a few skilled middlegame players due to their lack of opening knowlege. It's a good feeling... trust me.

Big Fish Games

Thursday, March 21, 2013

Week 2 Video Game Art Feature

addigni


bdec


Adder-SnakeBite


shiro522


beanzomatic


The second of our Weekly art features. A very colorful collection =) Thank you everyone for saring your works. I will add a comment below with a link for the next next thread when it's created.




Big Fish Games

Thursday, March 14, 2013

Week 1 Video Game Art Feature

The-Demons-Within


TouchedVenus


Glaiceana


Russia-KAT-da


CrimeRoyale


The fist of hopefully many Weekly art features. I will add a comment below with a link for the next next thread when it's created.




Big Fish Games

Sunday, March 10, 2013

Competitive Chess Training Part 10 - Reasons Gamers Should Work Out

One of the many topics I've been waiting to discuss!!!

Here are a few good reasons gamers should work out!

1. General Health Performance

The obvious... It's important to keep yourself healthy if you expect to do anything. Young Gamers tend to live a far less healthy lifestyle.

2. Relieve stress

Gaming competitively can become stressful. Stress is super heavy today! Many people play games as stress reliever... so naturally this won't be much of an option for you. However, working out is a very productive way to clear your mind and spend that negative energy. Working out also helps remove stress as opposed to just suppressing it. Get angry and let it out where it benefits you!

3. Confidence Builder

After I do an intense workout, I find myself nearly distraction free of what I'm going to do next. I tend to play some of my best technical games after a good exercise, shower, and light meal. I don't feel so intimidated because I'm a strong manly man! If I loose, I'm still a manly man that's manly at doing manly things mannishly. But I won't loose... cause I'm a man!

4. Marketability

The gamer stereotype is not particularly charming in public eyes. Over-weight untrimmed or string-bean. What if you could be a ladies man and a gamer. Check out the Dashizwiz for more details.

Okay so how does one get started?

Start with a simple workout.

Here's what I recommend if you need to get started. 3 sets of 5 push-ups and  2 sets of 10 sit-ups... That's it! Like anything else it's good to do simple stuff properly. Once you're ready to push yourself harder add more to each set. Don't be ashamed if you have to do less. You'll grow in the long run! Just do it daily and drink plenty of water!



Big Fish Games

Sunday, March 3, 2013

Competitive Chess Training Part 9 - Actually learning

There's a fine line between knowing how to do something and actually understanding it. When yo know how to do something it's easy to forget it. Especially if it's something that doesn't occur every day. This, of course is one of the many good reasons why practicing everyday is important. If not to learn new things, to maintain/polish your current skill set. While you should learn something new everyday....

Here are a few signs that you actually understand something

1. The words seem large... like billboard size large.
2. It's easy to visualize it's uses.
3. You get excited. Maybe chuckle if you're a geek like me.
4. Your more motivated to play right now using your technique.

Sometimes when we learn something new we forget to apply our previously learned techniques. One useful advice to carry with you especially in competition is to make a checklist before every action. Try to at the very least knock off 3 items. Ideally, 2 critical abstract factors and maybe 1 visual element.



Big Fish Games